Forces of Nature
Rothai Novice
Character
Life-Type // Orc // 2 Runes
Effects:
You may pay 1 Life to Summon this card.
Once per turn, you may Exhaust this card, then gain 3 Life. (You can only use this effect of “Rothai Novice” once per turn.)
Rothai Animist
Character
Life-Type // Orc // 2 Runes
Effects:
Once per turn, you may pay 3 Life to Summon this card.
Once per turn, you may discard a card, then create a Life-Type Elemental Race Character Token with 2 Runes and Piercing.
Lutharian Archer
Character
Life-Type // Centaur // 2 Runes
Effects:
Once per turn, you may pay 4 Life to Summon this card.
This card can attack directly.
When this card deals combat damage by attacking directly, gain 1 Life.
Rothai Charger
Character
Life-Type // Orc // 3 Runes
Effects:
Once each turn, you may pay 4 Life and Retreat a Life-Type Orc, except “Rothai Charger”, to Summon this card.
Piercing (Any excess combat damage this card would deal to a card is dealt to that card's controller instead.)
Rothai Warrior
Character
Life-Type // Orc // 3 Runes
Effects:
Once per turn, you may pay 4 Life and Retreat a Life-Type Orc, except “Rothai Charger”, to Summon this card.
This card does not become Exhausted when it attacks.
Lifebound (When this card deals combat damage to a player or Summon, gain Life equal to that amount of damage.)
Karhos, Rothai Wolf
Character
Life-Type // Wolf // 3 Runes
Effects:
Once per turn, you may pay 5 Life and Retreat 1 Life-Type Summon to Summon this card.
If you control another Life-Type Summon, this card gains Lifebound, and it can only be blocked by two or more cards.
Oric Sha, Rothai Guardian
Character
Life-Type // Orc // 4 Runes
Effects:
Once per turn, you may Retreat 3 Life-Type Orcs with 9 or more total Runes to Summon this card.
Lifebound, Piercing, Guardian
Life-Type Orcs that you control gain Recover.
Aurayan, King of Lutharia
Character
Life-Type // Orc // 3 Runes
Effects:
Once per turn, you may Retreat 3 Life-Type Summons with 9 or more total Runes to Summon this card.
Lifebound, Piercing
This card can attack twice during the Battle Phase.
Void Gorger
Void Summon
Typeless // Demon // 5 Runes
Effects:
Once per turn, you may send a card from your hand, or from the top of your Deck, to the Void to Summon this card.
Inert (This card can not attack.)
Once per turn, you may send a card from your hand, or from the top of your Deck, to the Void. If you do, target an opponent’s card and deal damage to it equal to the Life Cost of the card you sent to the Void.
Jorah, Sayore Acolyte
Void Summon
Typeless // Demon // 3 Runes
Effects:
Once per turn, you may Summon this card by turning 2 of your face-up Voided cards face-down. If you do, you may search your Deck for a Typeless Weapon or Shield and reveal it, then suffle your Deck and put that card on top of it.
Hemogoblin
Void Summon
Typeless // Demon // 3 Runes
Effects:
Whenever a Void Summon that you control, except “Hemogoblin”, is Severed by battle or card effect, you may Summon this card.
Once per turn, you may send a card from your hand to the Void. If you do, draw a card.
If this card would be sent to the Severed Pile, send it to the Void instead.
Omni-Gadget
Weapon // Life Cost: 1
Typeless // One-Handed // 3 Runes
Effects:
Guardian (This card can block attacks from any card.)
Rothai Hand Axe
Weapon // Life Cost: 1
Life-Type // One-Handed // 2 Runes
Effects:
Piercing (Any excess combat damage this card would deal to a card is dealt to that card's controller instead.)
Vine Whip
Weapon // Life Cost: 2
Life-Type // One-Handed // 3 Runes
Effects:
Lifebound (When this card deals combat damage to a player or Summon, gain Life equal to that amount of damage.)
Orcish Blade
Weapon // Life Cost: 2
Life-Type // One-Handed // 2 Runes
Effects:
When this card attacks, gain Life equal to the amount of Orcs you control.
Emeralia, the Shimmering Arrow
Weapon // Life Cost: 3
Life-Type // One-Handed // 3 Runes
Effects:
Lifebound (When this card deals combat damage to a player or Summon, gain Life equal to that amount of damage.)
While this card is equipped to you, it can attack directly.
Whenever this card deals combat damage, send this card to the Void after combat damage.
Guardian’s Lance
Weapon // Life Cost: 3
Life-Type // One-Handed // 3 Runes
Effects:
Piercing (Any excess combat damage this card would deal to a card is dealt to that card's controller instead.)
While this card is equipped to an Orc, that Summon has Piercing.
Rothai Battle Axe
Weapon // Life Cost: 3
Life-Type // Two-Handed // 3 Runes
Effects:
Lifebound (When this card deals combat damage to a player or Summon, gain Life equal to that amount of damage.)
While this card is equipped to an Orc, that Summon has Lifebound.
Void Blade (First Art)
Weapon // Life Cost: 3
Life-Type // One-Handed // 3 Runes
Effects:
You may play this card by sending the top card of your Deck to the Void instead of paying this card’s Life Cost. If you do, this card enters the field Exhausted. Then, if you control a Void Summon, Recover this card.
If this card would be sent to the Severed Pile, send it to the Void instead.
Asazir Tornado Blade
Weapon // Life Cost: 6
Life-Type // Two-Handed // 3 Runes
Effects:
If you control a card that is not Life-Type, Sever this card.
While this card is equipped to you, and it deals combat damage, you may Exhaust a Life-Type Relic that you control. If you do, Recover this card, then this card may attack again.
Lutharian Runeshield
Shield // Life Cost: 1
Life-Type // One-Handed // 2 Runes
Effects:
When this card is Severed by battle, gain 1 Life.
Orcish Targe
Shield // Life Cost: 1
Life-Type // One-Handed // 2 Runes
Effects:
When this card is Severed by battle, draw a card.
Revitalizing Runeshield
Shield // Life Cost: 2
Life-Type // One-Handed // 3 Runes
Effects:
When this card is Severed by battle, gain Life equal to the total Runes of the cards it battled.
Rothai Gauntlet
Shield // Life Cost: 2
Life-Type // One-Handed // 2 Runes
Effects:
While this card is equipped to an Orc, that Summon has Lifebound.
(When a card with Lifebound deals combat damage to a player or Summon, gain Life equal to that amount of damage.)
Rothai Chainmail
Shield // Life Cost: 2
Life-Type // Two-Handed // 3 Runes
Effects:
While this card is equipped to an Orc, that Summon has Recover. (The first time that a card with Recover would be Severed each turn, instead reduce its Runes to 1, then Exhaust it if able.)
Wall of Vines
Shield // Life Cost: 5
Life-Type // Two-Handed // 4 Runes
Effects:
Recover (The first time this card would be Severed each turn, instead reduce its Runes to 1, then Exhaust it if able.)
When this card is Severed by battle, draw a card.
Rejuvenate
Arcane // Life Cost: 0
Life-Type // Response
Effects:
Once per turn, target a Life-Type Summon that you control, except a Token, and gain Life equal to its Runes.
Sorcery of Growth
Arcane // Life Cost: 0
Life-Type // Static
Effects:
Once per game, gain 5 Life.
Heal
Arcane // Life Cost: 3
Life-Type // Response
Effects:
Once per turn, except during combat damage, target a Summon that you control. That card’s Runes become equal to its original Rune number.
Orcish Strength
Arcane // Life Cost: 3
Life-Type // Static
Effects:
Once per turn, target an Orc that you control an an opponent’s Summon. Deal damage to each target equal to the Runes of the other.
Will of Yggdran
Arcane // Life Cost: 4
Life-Type // Response
Effects:
Once per turn, if you only control Life-Type cards, all Life-Type cards that you control gain Recover until the end of this turn. (The first time that a card with Recover would be Severed each turn, instead reduce its Runes to 1, then Exhaust it if able.)
Elemental Awakening
Arcane // Life Cost: 5
Life-Type // Static
Effects:
Create “Yggdran, Grand Golem”, a Life-Type Elemental Character Token. This Token has Lifebound, and it enters with Runes equal to the amount of Life-Type cards you control.
(When a card with Lifebound deals combat damage to a player or Summon, gain Life equal to that amount of damage.)
Splinter Shot
Arcane // Life Cost: 7
Life-Type // Static
Effects:
Once per turn, deal 1 damage to any target for each Life-Type card that you control.
Bountiful Evergrowth
Relic // Life Cost: 0
Life-Type // Permanent
Effects:
Whenever a player Summons a Character, that player gains 2 Life.
Once each turn, when a player gains Life by the effect of another card, they draw a card.
Lutharian Locket
Relic // Life Cost: 2
Life-Type // Permanent
Effects:
Once per turn, you may Exhaust this card, then gain 1 Life.
Rothai Amulet
Relic // Life Cost: 3
Life-Type // Permanent
Effects:
Once per turn, you may Exhaust this card, then gain 2 Life.
Asazi, Land of the Rothai
Relic // Life Cost: 5
Life-Type // Permanent
Effects:
Orcs you control gain Recover.
(The first time that a card with Recover would be Severed each turn, instead reduce its Runes to 1, then Exhaust it if able.)
Elemental Token
TOKEN
Life-Type // Elemental
Effects:
This Token has Piercing.
(Any excess combat damage that a card with Piercing would deal to a card is dealt to that card's controller instead.)
Yggdran Token
TOKEN
Life-Type // Elemental
Effects:
This Token enters with Runes equal to the amount of Life-Type cards that you control as has Lifebound.
(When a card with Lifebound deals combat damage to a player or Summon, gain Life equal to that amount of damage.)