Angelic Overlords
Apprentice of the Archangels
Character
Order-Type // Angel // 2 Runes
Effects:
You may pay 1 Life to Summon this card.
Once per turn, you may pay 3 Life, then target an opponent’s card and Exhaust it.
Vigilant Overseer
Character
Order-Type // Human // 3 Runes
Effects:
You may pay 3 Life to Summon this card.
This Summon does not become Exhausted when it attacks.
At the end of your turn, Recover all Summons and Shields you control.
Life Saving Spirit
Character
Order-Type // Angel // 3 Runes
Effects:
Once per turn, you may pay 3 Life, or shuffle a card from your hand into the Deck to Summon this card. If you do, this card gains Lifebound.
Once per turn, you may target a Character you control and equip this card to it as a One-Handed Shield. If you do, that card gains Lifebound.
(When a card with Lifebound deals combat damage to a player or Summon, gain Life equal to that amount of damage.)
Goblin Driller
Character
Order-Type // Goblin // 2 Runes
Effects:
Once per turn, you may pay 4 Life to Summon this card.
Piercing (Any excess combat damage this card would deal to a card is dealt to that card's controller instead.)
Stun (When this card deals combat damage to a card, Exhaust that card if able. That card doesn't Recover during its controller's next Recovery Phase.)
Angel of Confinement
Character
Order-Type // Angel // 3 Runes
Effects:
Once per turn, you may pay 5 Life to Summon this card.
Airborne
When you Summon this card, you may target an opponent’s card and negate its effects. If you do, Exhaust that card. The Exhausted card can not Recover while you control this card.
Kothys, Angel of the Piercing Blade
Character
Order-Type // Angel // 3 Runes
Effects:
Once per turn, you may pay 4 Life and Retreat an Order-Type Character to Summon this card.
Airborne (Only cards with Airborne or Guardian can block this card.)
Piercing (Any excess combat damage this card would deal to a card is dealt to that card's controller instead.)
Ragnar, Sentinel of Koriotrem
Character
Order-Type // Angel // 5 Runes
Effects:
Once per turn, you may pay 5 Life and Retreat 2 Angels to Summon this card.
Airborne, Stun
Once per turn, you may target cards on the field up to the number of Angels that you control. Negate the effects of those cards until the end of this turn, then Exhaust one of them.
Adrael, Angel of Mivera
Character
Order-Type // Angel // 5 Runes
Effects:
Once per turn, you may pay 5 Life and Retreat 3 Order-Type Characters to Summon this card.
Airborne, Stun
Once per game, during any player’s turn, you may target a Character in your Severed Pile, except “Adrael, Angel of Mivera”, then Summon that card from your Severed Pile. If you do, while you control this card, the targeted Summon gains Unblockable.
(Cards with Unblockable can not be blocked.)
Greatsword
Weapon // Life Cost: 1
Order-Type // Two-Handed // 3 Runes
Effects:
Guardian (This card can block attacks from any card.)
Piercing (Any excess combat damage this card would deal to a card is dealt to that card's controller instead.)
While this card is equipped to an Angel, that Summon gains Piercing
Golden Hand of Mivera
Weapon // Life Cost: 2
Order-Type // One-Handed // 3 Runes
Effects:
When this card deals damage to an opponent’s card, you may negate the effects of that card until the end of your next turn. Then, you may Exhaust that card if able.
Guardian Blade
Weapon // Life Cost: 2
Order-Type // One-Handed // 3 Runes
Effects:
Guardian (This card can block attacks from any card.)
If you control an Angel, you take no damage from battles involving this card.
Miveran Skyblade
Weapon // Life Cost: 2
Order-Type // One-Handed // 2 Runes
Effects:
Airborne (Only cards with Airborne or Guardian can block this card.)
While this card is equipped to an Order-Type Summon, that card has Airborne.
Thief’s Khopesh
Weapon // Life Cost: 2
Typeless // One-Handed // 3 Runes
Effects:
Parry (This card can block if it isn't Exhausted.)
Once per turn, when this card deals combat damage to a player, you may pay 3 Life. If you do, choose a random card from that player’s hand and add it to your hand.
Shockwave Sceptre
Weapon // Life Cost: 3
Order-Type // One-Handed // 2 Runes
Effects:
Stun (When this card deals combat damage to a card, Exhaust that card if able. That card doesn't Recover during its controller's next Recovery Phase.)
While this card is equipped to an Angel, that Summon has Stun.
Thunder Spear
Weapon // Life Cost: 3
Order-Type // Two-Handed // 3 Runes
Effects:
Stun (When this card deals combat damage to a card, Exhaust that card if able. That card doesn't Recover during its controller's next Recovery Phase.)
Piercing (Any excess combat damage this card would deal to a card is dealt to that card's controller instead.)
Angel’s Sword
Weapon // Life Cost: 4
Order-Type // Two-Handed // 4 Runes
Effects:
Parry (This card can block if it isn't Exhausted.)
Piercing (Any excess combat damage this card would deal to a card is dealt to that card's controller instead.)
If you control an Angel, this card gains Airborne.
Detainment Runeshield
Shield // Life Cost: 2
Order-Type // One-Handed // 3 Runes
Effects:
When this card blocks an attack, you may Exhaust the cards that it is blocking. Cards Exahusted this way do not Recover during their owner’s next Recovery Phase.
Dividing Runeshield
Shield // Life Cost: 3
Order-Type // Two-Handed // 5 Runes
Effects:
While this card is equipped to you, it can block all attacking cards during combat.
Guardian Runeshield
Shield // Life Cost: 2
Order-Type // One-Handed // 3 Runes
Effects:
You may play this card at any time during any turn.
Guardian Guardian (This card can block attacks from any card.)
If you control an Angel, you take no damage from battles involving this card.
Stun Guard Barrier
Shield // Life Cost: 2
Order-Type // One-Handed // 3 Runes
Effects:
Sixth Sense (Once each turn, you may Equip this card to you from your hand. If you do, pay this card's Life Cost at the end of this turn.)
When this card is played, you may target an opponent’s card and negate its effects until the end of your next turn, then Exhaust it if able.
Stun Guard Barrier
Shield // Life Cost: 2
Order-Type // One-Handed // 3 Runes
Effects:
When this card is played, you may target an opponent’s card. While this card is on the battlefield, the targeted card can not attack, and its effects are negated.
Sorcery of Justice
Arcane // Life Cost: 0
Order-Type // Response
Effects:
Once per game, negate the effects of a card that an opponent controls, then Exhaust it. That card does not Recover during its owner’s Recovery Phase. (This effect does not target.)
Thunderous Wings
Arcane // Life Cost: 2
Order-Type // Response
Effects:
When an opponent attacks you or an Order-Type Summon that you control, and you control an Angel, remove one of the attacking cards from combat during this turn. If you do, you may Exhaust the card removed from combat this way. That card does not Recover during its controller’s next Recovery Phase.
Take Flight
Arcane // Life Cost: 3
Order-Type // Static
Effects:
Target an Order-Type card that you control. That card gains Airborne.
(Cards with Airborne can only be blocked by cards with Airborne or Guardian.)
Deflect
Arcane // Life Cost: 4
Order-Type // Response
Effects:
Once per turn, when an opponent plays an Arcane, negate the effects of that card and Sever it. Then, if you control an Angel, you may deal damage to that opponent equal to the Life Cost of the Severed card.
Shockwave of Lightning
Arcane // Life Cost: 4
Order-Type // Static
Effects:
Choose one of the following effects:
Target an opponent’s card with 3 or less Runes and Sever it.
Target an opponent’s card, negate its effects, then Exhaust it if able.
Archangel’s Feather
Relic // Life Cost: 5
Order-Type // Single Use
Effects:
Once each turn, you may Exhaust this card and target a card that you control. That card gains Airborne and Guardian until the end of your next turn.
Khoa, Realm of Fog
Relic // Life Cost: 5
Order-Type // Permanent
Effects:
Cards on the battlefield lose Airborne and Guardian
Once each turn, you may Exhaust this card. If you do, for the rest of this turn all Summon card effects are negated.
Once per turn, you may Retreat an Angel. If you do, target an opponent’s card and Exhaust it.