The Four Kings
COALSON

Thomas Coalson, Blacksmith

Character
DOUBLE-Type (Balance and Rage) // Human // 4 Runes
Effects:
Once per turn, you may pay 4 Life and Retreat 2 Balance-Type Rage-Type Summons to Summon this card.
Deflect
Once per turn, you may discard a card, then icrease this card’s Runes by the Runes of the discarded card until the end of this turn.

Coalson Werewolf

Character
DOUBLE-Type (Balance and Rage) // Werewolf // 5 Runes
Effects:
Once per turn, you may pay 5 Life and send a “Thomas Coalson, Blacksmith” that you control to the Void face-down to Summon this card.
Deflect, Piercing
Once per turn, you may discard a card, then deal 3 damage to any target.
Once each turn, when an opponent, or an opponent’s card, is dealt effect damage, you may increase this card’s Runes by 2 until the end of this turn.

Black Scale Dragon

Character
Rage-Type // Dragon // 5 Runes
Effects:
Once per turn, you may pay 7 Life to Summon this card.
Airborne
When an opponent plays their first card during their own turn, or when they play a card during your turn, deal 4 damage to that player.
You may discard a card, then target a Weapon that you control. Until the end of this turn, that card gains 2 Runes.

Rafengar, Wrath of the Nuclear Kaiju

Character
Rage-Type // Kaiju // 4 Runes
Effects:
Once per turn, you may pay 9 Life and reveal a “Gojir, King of the Nuclear Kaiju” from your Summon Deck to Summon this card. If you do, this card can not be blocked this turn.
Once each turn, you may target an opponent, then discard a card. If you do, deal damage to that player equal to the Life Cost of the card you discarded.

Exantos, Might of the Nuclear Kaiju

Character
Death-Type // Kaiju // 4 Runes
Effects:
Once per turn, you may pay 9 Life and reveal a “Gojir, King of the Nuclear Kaiju” from your Summon Deck to Summon this card. If you do, you may target an opponent and Sever all Summons that they control. You can only attack with this card during the turn you activate this effect.

Yanvaya, Breath of the Nuclear Kaiju

Character
Life-Type // Kaiju // 5 Runes
Effects:
Once per turn, you may pay 9 Life and reveal a “Gojir, King of the Nuclear Kaiju” from your Summon Deck to Summon this card. If you do, increase the Runes of each other “Nuclear Kaiju” Summon that you control by 3.
Airborne, Lifebound

Gojir, King of the Nuclear Kaiju

Character
Life-Type // Kaiju // 9 Runes
Effects:
The Summon of this card, and the effects of this card, can not be negated.
Once per turn, you may Sever 3 “Nuclear Kaiju” Summons that you control to Summon this card. If you do, Sever all other cards on the field, then this card gains Piercing.
-
When this card would be Severed by battle, or by an opponent’s card effect, you may send this card to the Void, then put up to 3 “Nuclear Kaiju” Summons from your Severed Pile onto the field, except “Gojir, King of the Nuclear Kaiju”, If a Summon that was played from the Severed Pile this way would leave the field, send that card to the Void instead.

Faif, the Legendary Lightning Hammer

Weapon // Life Cost: 0
DOUBLE-Type (Order and Rage) // One-Handed // 5 Runes
Effects:
The activation and effects of this card can not be negated.
-
This card can only be played by sending a “Faif, Coalson Hammer” and a “Lightning in a Bottle” that you control to the Void face-down.
-
When this card enters, you may Exhaust all cards that you don’t control. If you do, those cards do not Recover during their owner’s next Recovery Phase, and you can only attack with “Coalson” cards this turn.

Coalson Sword

Weapon // Life Cost: 5
DOUBLE-Type (Balance and Rage) // Two-Handed // 4 Runes
Effects:
This card is treated as a One-Handed Weapon while it is equipped to a “Coalson Werewolf” that you control.
Deflect
Once per turn, if this card is equipped to a “Coalson Werewolf” that you control, you may discard a card. If you do, increase this card’s Runes by 2 until the end of this turn.

Nuclear Meltdown

Arcane // Life Cost: 5
Rage-Type // Response
Effects:
You can only play this card once per game, and the activation and effects of this card can not be negated.
-
Target a Kaiju that you control that hasn’t attacked this turn. Deal damage to any target equal to the Runes of your targeted Summon. Your targeted Summon can not attack during this turn.
-
At the start of the next End Phase, send the targeted Kaiju that control to the Severed Pile. If you do, deal damage to each opponent and each card they control equal to the Runes of your targeted Summon.

Yr, Coalson Forge

Relic // Life Cost: 2
Rage-Type // Permanent
Effects:
When you play this card, if you control a “Coalson” Character, you may search your Deck for a “Coalson” card, put that card into your hand, then shuffle your Deck.
-
Whenever a “Coalson” Summon that you control attacks, draw a card.
-
Once per turn, you may Exhaust this card. If you do, create a Token and choose for it to be a Weapon or a Shield. That Token is One-Handed, Typeless, and has a base Rune Count of 2.

Faif, Coalson Hammer

Relic // Life Cost: 3
Rage-Type // Permanent
Effects:
”Coalson” cards that you own cost 2 less Life to play.
Once per turn, you may Exhaust this card, then choose one:
Create a One-Handed Weapon or Shield Token with 2 Runes.
Target “Coalson” Summon gains 2 Runes.
Target card you control gains Deflect.

Lightning in a Bottle

Relic // Life Cost: 5
Order-Type // Permanent
Effects:
Once per turn, you may Exhaust this card, then choose one:
Sever target card.
Deal 5 damage to any target.
Draw 2 cards.

Weapon or Shield Token

TOKEN // Weapon or Shield
Typeless // One-Handed // 2 Runes
Effects:
This card is a Token, and it can be treated as a Weapon or a Shield.