The Four Kings
RAKK
Naru, Breaker of Knees
Character
Rage-Type // Human // 4 Runes
Effects:
Once per turn, you may pay 5 Life to Summon this card.
Piercing
Once per turn, when this card deals combat damage to a card or an opponent, draw a card, then increase this card’s Runes by 1.
Rakk, Soul Taker
Character
Rage-Type // Human // 4 Runes
Effects:
Once per turn, you may pay 4 Life and send a “Naru, Breaker of Knees” that you control to the Void face-down to Summon this card.
During your turn, whenever this card would be Severed by battle, instead reduce its Runes to 1.
When this card deals combat damage to an opponent’s card, you may discard a card. If you do, Recover this card, then this card may attack again.
White Scale Dragon
Character
Order-Type // Dragon // 6 Runes
Effects:
Once per turn, you may pay 8 Life to Summon this card.
Airborne, Piercing
When this card deals combat damage, if you only control Summons named “White Scale Dragon”, increase this card’s Runes by 2.
Nym, Lotus Bearer
Character
Life-Type // Human // 1 Rune
Effects:
Once each turn, if you control a “Rakk, Soul Taker”, you may Summon this card.
During any Main Phase, you may pay 5 Life and target a “Rakk, Soul Taker” that you control. Retreat this card, then if you do, your “Rakk, Soul Taker” is unaffected by other card effects for the rest of this turn. Your “Rakk, Soul Taker” cards can’t attack during the turn you use this effect.
Sorceress of the White Lotus
Character
Life-Type // Human // 1 Rune
Effects:
If you control “Rakk, Soul Taker”, and “Nym, Lotus Bearer”, you may Summon this card. Then, if you have played “Axe of the Knee Taker”, “Naru, Breaker of Knees”, “Vengeance Beyond Death”, “Armor of the Soul Taker”, “Warrior’s Blade”, “Rakk’s Rage”, “You Don’t Get to Run!”, “Glorious Vengeance”, and “White Lotus” during this game, you win the game.
Warrior’s Blade
Weapon // Life Cost: 5
Rage-Type // One-Handed // 3 Runes
Effects:
Piercing
If this card is equipped to a “Rakk, Soul Taker” that you control, that card gains Piercing.
Whenever this card would be discarded by card effect, you may pay 2 Life and return it to your hand.
Axe of the Knee Taker
Weapon // Life Cost: 6
Rage-Type // Two-Handed // 4 Runes
Effects:
Once per turn, if this card is equipped to you, you may discard a Rage-Type card. If you do, until the end of this turn, this Weapon that is equipped to you deals double damage.
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Once per turn, if this card is equipped to a “Naru, Breaker of Knees” that you control, you may discard a Rage-Type card. If you do, until the end of this turn, the Summon that this card is equipped to deals double combat damage.
Vengeance Beyond Death
Arcane // Life Cost: 0
Rage-Type // Response
Effects:
You can only play this card once per game, and the activation and effects of this card can not be negated.
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If you would lose the game during this turn, instead you may discard your entire hand. If you do, gain Life equal to the total Life Costs of all Rage-Type cards you discarded. Then, you may put up to 6 Rage-Type cards from your Severed Pile into your Main Deck, then shuffle your Deck.
Rakk’s Rage
Arcane // Life Cost: 3
Rage-Type // Static
Effects:
Weapons equipped to you can attack twice this turn if you control a “Rakk, Soul Taker”.
You can send this card from your Severed Pile to the Void. If you do, draw a card.
You Don’t Get To Run!
Arcane // Life Cost: 4
Rage-Type // Static
Effects:
During your Battle Phase, target a card that your opponent controls. For the rest of this turn, that card must block a “Rakk, Soul Taker” that you control if able. If the targeted card is Severed by battle this turn, gain 4 Life.
Glorious Vengeance
Arcane // Life Cost: 5
Rage-Type // Static
Effects:
If you control a “Rakk, Soul Taker”, target an opponent. Sever all Summons that they control, then draw cards equal to the amount of cards Severed this way. During the turn you play this card, you can only attack with cards whose original name is “Rakk, Soul Taker”.
Armor of the Soul Taker
Relic // Life Cost: 3
Rage-Type // Permanent
Effects:
When you play this card, target a Summon on the field. If the targeted Summon is a “Rakk, Soul Taker” that you control, that Summon gains Recover. Otherwise, whenever this card or the targeted Summon would leave the field, Sever both this card and the targeted Summon.
White Lotus
Relic // Life Cost: 4
Life-Type // Permanent
Effects:
You may equip this card to a “Rakk, Soul Taker” that you control. While this card is equipped this way, your “Rakk, Soul Taker” can not be Severed by card effects.
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At the end of each turn, if this card is equipped to a “Rakk, Soul Taker” that you control, gain 1 Life for each time that your “Rakk, Soul Taker” entered combat this turn.